Gallery

Characters


Head model - Nathan

A head model I did a short while back. Wanted to try something different from the stubbly older guy.

Splinter Cell/Swat-style character

My current wip on a character that will work for both ingame & high resolution renders for Xbox360/Playstation3.
The character has so far taken one week to create the base head mesh & another week to work on the helmet and shaders.
Textures such as normal maps were created with the use of super highly subdived meshes of the helmet and face.
The stubble was created with hair systems for use in high resolution renders.

 


Chav Character Work in Progress

A character for a work in progress animation I'm doing in my spare time. Modelled and rendered in Maya with MentalRay

The character has a variety of facial expressions with a full rig allowing animators to concentrate on the performance.
Below are some examples of facial poses

 


Female Character

Character modelled & rigged for a personal project.

click here to download walk cycle of female character

 


Robot Character

Robot character rigged shortly after seeing I-robot

click here to download quick animation example of robot

 


 

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